State of Scarcity: a utopian interactive story

I constructed and illustrated the point-and-click game State of Scarcity, which depicts a future utopian world based on the ideas and ideals of many mid-century thinkers, and more recent ambitious initiatives. The story follows a family in their daily routine as they pass the houses, shops, and public spaces of the town of Wrighton.

A short impression can be seen in the video above, and stills from the different locations below.